![]() In order to assess the cultural influence of video games on players, it is important to weight differently those games seen by the majority of players (in the millions), rather than a random sample of all games, many of which are seen by only a few thousand people. However, the relationship between portrayal of female characters and videogame sales has not previously been studied. Overlord v1.0 & v1.1 No-DVD/Fixed EXEContent analysis of video games has consistently shown that women are portrayed much less frequently than men and in subordinate roles, often in “hypersexualized” ways.
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